Do Game Publishers Encourage Piracy?

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  • admin
    Administrator
    • Nov 2001
    • 8951

    Do Game Publishers Encourage Piracy?

    A new blog post on Gamesutra suggest that game publishers may be encouraging piracy with their actions.

    Citing adandonware, high prices and DRM, the blogger, Alan Youngblood, suggests that while piracy is impossible to prevent, at the very least, companies should not be encouraging it.

    Adandonware are old games that are no longer available for sale. But these retro games are incredibly popular, and so the only way to download them is through less then legal means.

    High prices are self explanatory, in that if one cannot stop piracy, then one must compete against it. To compete against "free" is hard, but not impossible if prices are more reasonable.

    DRM - enough said.

    My personal opinion is that you can fight against piracy, but you need to use the tools available to you and abandon methods and practices that do not work. Intrusive DRM has proven to be completely ineffective when it comes to stopping piracy. The "best" DRM systems only hinder the piracy process, but when faced with a little bit more work or having to spend $50, people will still find the pirated version "better value".

    But by providing extra content and services, even if it is tied to an online DRM system, and by lowering prices through digital distribution, this can have a major effect on piracy. If companies promised free extra content, but only if you authenticate online, there will surely be many that will put up with DRM just to access the content, which then opens these gamers up in terms of marketing paid for downloadable content.

    Whatever the solution, you can't argue the fact that the current way does not work.

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  • dr_ml422
    Lord of Digital Video
    Lord of Digital Video
    • May 2007
    • 1903

    #2
    This has been the obvious for years. Money is the bottom line always unfortunately. Now I don't know how much R&D is for Game Developing but it's not free. So adjusting to a reasonable cost that'll still cover overhead and gain some revenue is something to be worked on. The freebie extras for services w/DRM is simple. They can include some of those Abandonware Games w/some other goodies as a incentive. Say like a really low price for old/used Games many still like to play on a old XBox etc...

    These guys need to get their heads outta you know where and start dealing w/the other bottom line. The Consumers which produce the Bottom Line. $$$.
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