EA says their new C&4: Tiberian Twilight game doesn't have any DRM. There's no DVD check, there's unlimited installs and only a serial number is needed to identify who owns what. Unfortunately, those that are getting the game will find out that "no DRM" sometimes mean "yes DRM".
C&C 4, and EA, will follow Ubisoft's DRM solution by not allowing you to play the game if you do not have an Internet connection. Not just at the start of the game, where it checks your credentials, but also every couple of second while you're playing. If you Internet connection drops for whatever reason, a bad connection, weather, a frozen router, or even if EA's servers are down, then the game will give you a couple of seconds to reconnect, and if you don't get back online quickly enough, NO GAMING FOR YOU (doing your best Seinfeld "Soup Nazi" impression there).
So EA, like Ubisoft, has decided to take a guilty until proven innocent stance towards its paying customers, many of whom are now rooting for the crackers to crack these games so they can once again enjoy PC gaming.
More:
Cnet's analysis of PC DRM, and the longevity of such types of "always online" DRM, which isn't new, and which hasn't succeeded for one reason or another:
C&C 4, and EA, will follow Ubisoft's DRM solution by not allowing you to play the game if you do not have an Internet connection. Not just at the start of the game, where it checks your credentials, but also every couple of second while you're playing. If you Internet connection drops for whatever reason, a bad connection, weather, a frozen router, or even if EA's servers are down, then the game will give you a couple of seconds to reconnect, and if you don't get back online quickly enough, NO GAMING FOR YOU (doing your best Seinfeld "Soup Nazi" impression there).
So EA, like Ubisoft, has decided to take a guilty until proven innocent stance towards its paying customers, many of whom are now rooting for the crackers to crack these games so they can once again enjoy PC gaming.
More:
Cnet's analysis of PC DRM, and the longevity of such types of "always online" DRM, which isn't new, and which hasn't succeeded for one reason or another:
Comment