Roger HÃ¥gensen has written a blog on Gamasutra on the idea copy protection. And the conclusion seems to be that adding value for the consumers, not technical DRM measures, may be the best way to prevent people illegally copying or downloading games.
Roger goes through the various do's and do nots when it comes to how games should install, run and be maintained, while all adding value, and taking away inconvenience, for the users.
And finally, Rogers believes that the most important part is to "Treat your valuable customers as what they actually are, that they are valued," adding that "The whole point is, make those who pirate your product, those non legit users, make them feel like an ass for not buying it, make them look in envy what all those legit users get."
Could it work?
More:
My blog from earlier in the year: PC Gaming DRM - A Sensible Discussion:
Roger goes through the various do's and do nots when it comes to how games should install, run and be maintained, while all adding value, and taking away inconvenience, for the users.
And finally, Rogers believes that the most important part is to "Treat your valuable customers as what they actually are, that they are valued," adding that "The whole point is, make those who pirate your product, those non legit users, make them feel like an ass for not buying it, make them look in envy what all those legit users get."
Could it work?
More:
My blog from earlier in the year: PC Gaming DRM - A Sensible Discussion:
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