Microsoft Unveils Next-Gen Console: Xbox One

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  • admin
    Administrator
    • Nov 2001
    • 8927

    Microsoft Unveils Next-Gen Console: Xbox One

    In an event at Redmond, Microsoft has unveiled its successor to the Xbox 360: Xbox One.

    Unlike the launch of Sony's rival console, the PS4, Microsoft was able to show off the hardware at their launch event, but details like the release date and pricing are not yet available.

    The squarish shiny black box is more reminiscent of a home theater device, and it appears this is exactly how Microsoft plans to market the box, as an "all-in-one home entertainment system".

    The Xbox 360's media credentials, for an 8 year old game console, is remarkably sound, but Microsoft improves upon this by including Blu-ray playback for the first time. Microsoft has previously backed Toshiba's HD DVD format in the early days of the HD wars via an add-on drive to the console that allowed for HD DVD movie playback. But the demise of the format left Microsoft's console without support for a HD disc format, giving the advantage to Sony's PS3, which had built-in Blu-ray support from day one.

    The console will be powered by an AMD made 'Jaguar' based 8-core x86 processor, with 8GB of DDR3 RAM and a 500GB HDD. This makes the specs remarkably similar to that of the PS4, which also has an 8-core 'Jaguar' based CPU, and 8GB of RAM, although Sony will use the higher bandwidth GDDR5 variety.

    The Xbox controller, widely acknowledged as one of the best controllers on the market, has been redesigned too, along with Kinect. The new Kinect system, to be included with every Xbox One console, now interacts with the new Xbox One controller, allowing Kinect to instantly track who is holding the controller. While Microsoft claims 40 changes to the controller, the changes appear to be far less dramatic than that of the PS4's new controller, of the Wii U's tablet style controller. The Xbox One lacks the PS4's trackpad function, for one, and does not feature built-in speakers and a headphone jack like the PS4's new controller.

    The new Kinect does seem more major changes. The more precise system now requires less free playing space to operate, and operates better in low light. It will also now be able to track joint rotations, individual finger movements, and even facial expressions. It can even track your heart rate, and calculate how many calories you're burning while you play Kinect.

    Despite being a game console first and foremost, Microsoft wants consumers to treat the Xbox One as much more than just a game console. New will be an integrated Live TV module (which may require a separately purchasable device), and using Kinect's voice commands, users will be able to seamlessly switch between media functionalities, and between media consumption and gaming. For example, speaking the command "What's on HBO" will bring up the built-in program guide for the channel, and speaking the name of the show will allow you to switch to the channel that is currently broadcasting the show.

    "No more memorising channels or hunting for the remote control," explained Microsoft's senior vice president Yusuf Mehdi.

    The Internet will also be key to the Xbox One's strategy. While "always-on" DRM is not on the cards (and despite rumors to the contrary, Microsoft will not be restricting the trading and selling of second hand games), an Internet connection will become increasingly important as developers take advantage of the console's integration with Microsoft's Azure cloud platform. Potential applications could include anything from cloud storage, to games offloading complicated calculations to the 300,000 servers available to the console (more servers than what was available in 1999 for the whole world, Microsoft says), and even recording your gameplay videos directly to the cloud for easy sharing.

    The event did not include as many details on the game line-up as one would have expected. Microsoft demoed the Xbox One running Call of Duty: Ghosts, FIFA 14, Forza Motorsport 5 and the original Quantum Break. More titles will be unveiled at E3 next month. Microsoft says that 15 platform exclusives, including 8 new franchises, will be available on the console during its first year. Microsoft also confirmed that the new console will not be offering backwards compatibility with Xbox 360 games.

    The Xbox One is expected to launch worldwide before the end of 2013 and will retail for around the same price as the PS4, estimated to be around USD $400.
    Last edited by admin; 22 May 2013, 03:34 PM.
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  • admin
    Administrator
    • Nov 2001
    • 8927

    #2
    A more detailed explanation of the DRM system that the new Xbox will most likely deploy, based on information available so far (the below is taken from next Sunday's yet to be published Weekly News Roundup feature):

    First up, always-on DRM isn't a requirement for the console, well not strictly speaking anyway. You don't need a constant Internet connection to play offline games, or rather, the decision could be left up to the game publisher. This is because Microsoft will allow developers to tap into the power of their Azure cloud platform, and this could, for example, offload certain parts of the game's processing to the cloud. This could then force games, even offline ones, to be only playable with an Internet connection, much like how EA/Maxis justified the "always-on" DRM for SimCity.

    But the key point is that this will be completely optional, and whether this type of cloud gaming is even possible given the current state of the integration is questionable. Microsoft was keen to point out that even they don't really have a clear idea how Azure can and will be used by game developers at this time. Let's put this down to one to worry about in the future.

    As for the actual DRM for games, there's a whole lot of confusion about how it will work, because it will be different to what it is right now. Instead of licenses being attached to discs like currently, licenses will be digital in nature. Let me explain.

    While games will come on Blu-ray discs, the disc themselves serve only as a delivery platform for the game content - the actual activation of the game will be done via your Xbox Live account, and game purchases will be tied to your Live account. So discs will no longer be used for authentication purposes, and once you install and activate your game, you can chuck the discs away (you can re-download the game any time from Microsoft). Think Steam games that come on discs, and you're basically there.

    So what happens when you want to take your game to your friend's house? Right now, you just bring the disc and play. But with the Xbox One, you'll have to bring the disc (to install the game, unless your friend has a super fast Internet connection that can download it really quickly), and log into your Xbox Live account to play the game (since the game is tied to your Xbox Live account). Again, think Steam and how you would play the game on a new computer - you'll have to log into your Steam account first. If your friend wants to play the game using his or her account, then they'll have to re-buy the game.

    Offline play without online authentication, just like Steam, should also be possible. But it may be only for a limited time, with a re-connection/re-authentication required every X number of days or something.

    But what about trading and selling your old games? Steam won't allow you to do it, but Microsoft do plan to implement some kind of system to allow digital games to be sold and traded, a system where they also take a cut of the transaction no doubt.
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    • drfsupercenter
      NOT an online superstore
      • Oct 2005
      • 4424

      #3
      I thought the processor was x64? I could have sworn they said x64 in their reveal video - though that might have been a goof?
      CYA Later:

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      • admin
        Administrator
        • Nov 2001
        • 8927

        #4
        It's an x86-64 processor (also known as x64), so 64-bit. Same CPU as the PS4, but the PS4 should have faster GPU and RAM.
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